![]() If your game uses a character sheet with an initiative button, have each player first select their token, then click the button. Later you can replace this with a friendly inn or lava pit, but for now blank is fine.ĭrag the red Player ribbon over to the Gargoyle Lair map, and everyone will see that. They will see their characters on the Start map. Save and Copy the PCs and paste them on to the Gargoyle Lair map as well. Click the Advanced tab and click See for Bar 3 so all the players can see the bar. If the hit points are 30, you want it to say 30/30. Go to Bar 3 and associate it with hit points if you can. Click on each icon, and use Represents Character to link it to the character sheet. Be sure to let the players control their tokens. Now, switch back to the Objects and Tokens lair, go back to your Creatures map, select and copy the gargoyle, and return to the gargoyle lair map and paste a few onto the map. Making an exact match isn’t that important for range band systems like 13th Age or Numenera, but people like to use the measure tool and create auras, so it’s worth some effort. There’s a great video on the Roll20 wiki explaining aligning your map. Hold down the alt key and with the mouse move the map so that the grid is aligned. Right click on the map, click Advanced->Align to Grid. ![]() I’ll drag a corner out until it looks like it almost matches Roll20’s grid. I’ll type ruin and scroll down, pick a nice one, and drag it onto the map. On the right, click on the Art Library and choose Maps, Tiles, Textures. Switch to the Map & Background layer by clicking on the second icon in the toolbar on the top left of your map. Gargoyles might be found in ruins, so let’s pick a ruins map. On the Page Toolbar, click the gear for this map and change the size to 50 x 50. Make a new map and call it Gargoyle Lair. Now let’s create an encounter map to put our gargoyle on. Put “Gargoyle” in the Name box and click Save Changes. To make the red hit point bar visible to the players, I click the Advanced tab and click See for Bar 3. To set hit points, I click on the token, then click on the gear icon and up pops the Edit Token dialog window. I’ll use the art library and search for gargoyle and grab the first free one I find and drag it onto the map. If you use your own art, you’ll want to crop the image in an art program to be square. You can upload a token from your own fantasy art ( Pinterest and DeviantArt are great sources) or search the Roll20 art library. I have the book or SRD open to the creature when gaming. If you have way more time than I do, you can create NPC character sheets for all your creatures and attach them to a token. Rename the page Creatures and click on that page to go to it. Launch your campaign (if needed), click the Page Toolbar, and click Create New Page. From there we can copy and paste creatures into encounter maps. To start, we’ll create a page not to use in play, but just to park all our creatures on. This time we’ll talk about creatures, maps, and running a game. Last time, in Part I, we talked about setting up an account, creating a campaign, and creating character sheets. Posted on JJby John WS Marvin Posted in Conventions, Uncategorized Tagged 13th Age, Gods and Icons, Roll20, Roll20Con. The lack of word wrap is annoying, but you get used to it. ![]() Most of the rest is entering (copying and pasting) text. Miss Damage: Pretty much all the time it’s either a hard coded 0 or: know, all this seems like crazy talk. Here’s the sorcerer’s Breath of the White Damage: [[3d6 + cold damage I added some text saying “If both rolls crit, you crit.” This flags both d20 rolls to crit (put a green box around the result) if they get 11+. You don’t tell it to roll a d20 or put it in ], so here is the dex-based rogue attack: change DEX to WIS, STR, or whatever for the attack.īarbarian Rage Attack: I couldn’t get it to work in the attack place, so I put it in a custom action: ], In case anyone cares, here are a few:Īttack Macros: Attacks are special. I made a few macros for the official 13th Age character sheets. The final battle ended with the cleric turning crits from double damage to triple damage and the swashbuckling rogue jumping on the back of the white dragon and critting. We had a blast! I even sneaked in some content from Gods and Icons. Then at 1:30, I ran my game: ColdSnap for 13th Age. I watched Marketplace Creator, Publishing in the Digital Age, and the 13th Age game. It’s very hard to sit on top of the (flaky) internet, and with the increased usage of the con, things were failing. My advice to the Roll20 folk, work on stability, not new features. I really needed 3 players, plus the sound went out every 2 minutes. I should be GMing as I write this, but my second game never started. I’ll start with the evening, and then get to the good stuff. I had a really fun day at Roll20Con, followed by a real frustrating evening.
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